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Interactive Media Design (103)

  • Class Highlights:
    • Tips from Eyetrack Studies
    • Entry Points
    • Organizing the Viewport
    • Activating Compositional Space
    • Wireframes
    • Breadcrumb Trails
    • Cognitive_Load_Theory
    • Sequence Mapping
    • Page Fold
    • Difference_Threshold
    • Meeting Visitor Needs
    • Reading_Distances (Type Size)
    • Scanning_v_Reading
    • Call_to_Action
    • Controls
    • Affordances
    • Button Interaction States
    • Providing Feedback
    • Touch Target
    • Digital Skeuomorphs

  • Class Description:

    Designing for desktops, tablets, and eReaders, oh my! Whether you’re an experienced print designer or a publishing novice, the demands of an interactive environment are not obvious. With the decline of demand for printed products, the ubiquity of web and mobile devices has risen like a counter balance. Even the most gifted and knowledgeable designers struggle with the added element of User Experience (UX) and a changing landscape in the way we communicate our message today. Moving forward it is essential to add interactive media design principles to your repertoire.

    This class introduces new ways of thinking about your message, and how to communicate effectively with new media. We’ll examine the elements specific to interface design as well as how long-standing design principles apply to new media. The class focuses on design issues relating to effective navigation (wayfinding), content organization, and user interaction.

  • Platform: This class is for Mac and Windows computers
  • Class length: 1 day
  • Class cost: $465.00
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